Platform: PC-9801
Status: Complete
Current patch: ver 1.1
After completing Guynarock II, BabaJeanmel suggested looking into Silence's other games using the same engine to see if we could adapt the tools I already built. Jewel BEM Hunter Lime and Exciting Milk are two series built on and updated version of SGS.COM call SGS 386. The games were released episodically through Takeru vending machines, and with each episode they updated the engine and added new commands to the scripts. The core text handling stayed mostly the same, so my original half-width text hacks still worked the same way. Most of the work was in determining how many bytes each of the new commands took as parameters so we could parse the new script files.
Lime's menus were displayed as images rather than text, so BabaJeanmel reached out to KirinnB to develop tools to handle the image formats as well as the file compression. With those, not only were we able to put out a more polished patch, but we were able to go back to Guynarock and update the patch for that to translate the intro and credits images.
Platform: PC-9801
Status: Complete
Current patch: ver 1.0
While Lime saw continual updates to the engine accross its 12 episodes, from 1.00 to 3.00, both episodes of Exciting Milk use the same version, "v.3.50 MILK". It also saw the internal name of the engine change from "Silens Game System" to "Super Game System", as the engine would continue to be developed and used under the company's Sogna brand with the VIPER series of games.
SGS and SGS 386 technical data
More info on the patches and can be found on BabaJeanmel's page.
Kirinn B's tools are documented on his SuperSakura project gitlab page.